America's Digital Army: Games at Work and War (Anthropology by Robertson Allen

Video Electronic Games

By Robertson Allen

America’s electronic Army is an ethnographic learn of the hyperlink among interactive leisure and armed forces energy, drawing on Robertson Allen’s fieldwork observing game builders, army strategists, U.S. military advertising firms, and an array of safety contracting businesses that labored to provide the legitimate U.S. military game, America’s Army. Allen uncovers the tools in which gaming applied sciences comparable to America’s military, with army investment and subject matters, have interaction in a militarization of yankee society that constructs all people, even nonplayers of video games, as digital infantrymen on hand for deployment.

America’s electronic Army examines the army’s hope for “talented” squaddies able to high-tech paintings; ideals approximately America’s enemies as mirrored within the game’s digital warring parties; tensions over most sensible practices in army recruiting; and the occasionally overlapping cultures of players, online game builders, and soldiers.

Allen unearths how binary categorizations akin to soldier as opposed to civilian, battle as opposed to online game, paintings as opposed to play, and digital as opposed to genuine turn into blurred—if no longer damaged down entirely—through video games and interactive media that mirror the U.S. military’s ludic mind's eye of destiny wars, enemies, and soldiers.
         

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